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We believe this is more due to Tauren Chieftain’s ability to more consistently deliver stuns, rather than the damage increase to War Stomp. Developers’ notes: War Stomp has shown to be quite powerful in recent months.War Stomp cooldown increased per level from 6/6/6 to 7/7/7.Reducing the duration while keeping the overall damage roughly the same makes responding to a Far Seer casting Earthquake more important and gives a bit more consistency to how much damage it can inflict. Developers’ notes: With Earthquake no longer affecting friendly units, Far Seer players should now have a new slowing option available to them for combat usage.Earthquake no longer affects friendly units/structures. Building damage per second increased from 50 to 60.
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Earthquake duration reduced from 25 to 20 seconds.The ultimate itself was not altered at this time, as we want to keep the unique identity of how it works, and instead see if we can push it to be a bit higher of a pick through increasing availability of the spell. Developers’ notes: We’re reducing the mana cost to help with mana tension.Big Bad Voodoo mana cost reduced from 200 to 150.We’re adjusting the power on both sides, with this being the Human side of the change. We don’t inherently want the rifle push to completely disappear nor for riflemen to fall too far in power, but rather for the push to be slightly more equal between the attacker and defender. Developers’ notes: This change is focused around the Human vs.Attack delay increased from 1.35 to 1.4.Reducing the mana cost should help boost the desirability of this ultimate by reducing mana tension. At the same time, Paladins often spend much of their mana casting Holy Light to keep units alive in the first place. Developers’ notes: Resurrection already has the restriction of waiting for a player’s army to be dead before being cast.Resurrection mana cost reduced from 200 to 150.We want to reduce its uptime, which should also allow players to better micro against the Mountain King by giving them more time to reposition between casts. While meta changes in 1v1 have seen its usage reduced, it remains a very strong ability in team games. Developers’ notes: Over the past year, the Mountain King’s Thunderclap has been slightly overperforming.Thunder Clap cooldown increased from 6 seconds to 7 seconds across all levels.
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Undocumented change: Cooldown Time for attacks and spells can now be edited to up to three decimals compared to only two decimals before this patch.īalance Updates Human Mountain King.This did not affect competitive multiplayer, but was inconvenient for custom map makers. Fixed a legacy issue where the Summoned Damage data field for Feedback abilities was capped at 10.
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